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After selecting "Dismantle", the Unreal game client makes an HTTP request to the inventory service's dismantle endpoint. The body contains a JSON payload indicating the specific item being dismantled.
Instead of filtering syscalls to the host kernel, gVisor interposes a completely separate kernel implementation called the Sentry between the untrusted code and the host. The Sentry does not access the host filesystem directly; instead, a separate process called the Gofer handles file operations on the Sentry’s behalf, communicating over a restricted protocol. This means even the Sentry’s own file access is mediated.
Small chunks (1KB × 5000)